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Tale of 2 wastelands start in fallout 3
Tale of 2 wastelands start in fallout 3















You live in a settlement inside the DC ruins. There are no super mutants (except Fawkes), no BoS, no Enclave, no centaurs and almost no deathclaws. Pacifist play-through is supported as well as killing everyone.Īll characters from Fallout 3 remain by name although their character has been altered to make them make more sense and be less cringe. After you have completed the first part of the main quest you are once again sent out into the world to defeat an even greater threat to your home. The main quest starts with a time limit and you have to find out what’s poisoning the groundwater before the area becomes unlivable. The protagonist lives in a small community that is connected to the DC Metro.

tale of 2 wastelands start in fallout 3 tale of 2 wastelands start in fallout 3

In Fallout: Capital Wasteland the plot is structured in the same way as Fallout 1 and 2. Another important point is to make the game be in accordance with the previously established lore of Fallout 1 and 2. A simple twist like that will actually make the game better. The goal is to feature the same content as Bethesda's Fallout 3 did but to do it in a twisted way with things put on their head.

#Tale of 2 wastelands start in fallout 3 mod#

The mod is based on Tale of Two Wastelands so that it can utilize the upgrades of Fallout: New Vegas. This version of Bethesda’s Fallout 3 is called Fallout: Capital Wasteland and uses the exact same map as Fallout 3. I started thinking about Fallout 3 again and what would happen if you turned it upside down.















Tale of 2 wastelands start in fallout 3